![]() The game ends when a player reaches 10 points. Development cards can be purchased as well – frequently, these are soldiers that can be used to chase the Robber away, but they can also be extra points, free roads, or the ability to take all of one type of resource from everyone who has it.Ī player may build as much as they can afford, and then passes their dice to the next player. Settlements can be upgraded to cities to double their point value and resource production. ![]() New roads are needed to reach new corners to build new settlements. The current player may discard their resources to the bank in order to construct new things on the board. When the trading is done (that is, when the current player is done trading or no one will trade with them), the next phase is the Build phase. Sheep for wheat, brick for ore, two for one – players must haggle and pressure and encourage many successful trades in order to get what is needed for their own civilization. Anyone can trade with the current player, and any deal can be reached as long as both parties exchange a resource. Precious, precious resourcesĪfter the dice are rolled, the trading phase begins. Also, anyone with more than 7 cards in hand must discard half their hand. The player can move the Robber to any tile – it blocks resource producing there as long as it stays – and steal a card from one player with a city or settlement on that tile. Of course, if a 7 is rolled, no tile produces resources – instead, the ROBBER is activated. Cities – an upgraded version of the Settlement – produce 2 resources from one tile. Each settlement touching a tile produces 1 of that resource (and yes, a player with 2 settlements touching the same tile can produce 1 resource each). The total number between the two dice (anywhere from 2 to 12) indicates which tiles produce resources – any tile with a matching number on it. Players take turns, and each turn the current player rolls the pair of dice. The second settlement placed by each player rewards them with their starting resource – one for each tile their settlement touches. Settlements are placed on the corners between 3 tiles (or 2, if you’re on the edge). Let’s settle this once and for all!Īt the start of the game, players take turns placing 2 settlements on the map along with a road connecting to each. On the edges there is water, which produces no resources, but contains many Harbors which allow cheaper trading to the bank. The board is a hexagon-shaped grid made up of hexagon-shaped tiles, each representing a different type of land (fields, mountains, quarries, forests, and hills) that produces a specific type of resource (wheat, ore/stone, brick, wood, and sheep), with numbers placed on each of those tiles. Settlers of Catan tasks players with building a vast economic empire using only the resources they can collect from the land, and some savvy trading with other players. Wherever you stand, my friends, come with me on a voyage to a new world a world of abundance, of freedom, of trade and expansion.Ĭome with me to the land of Catan. Perhaps you have no idea what I’m talking about. Perhaps it’s been a while since you dug into the game perhaps you’ve seen it or heard of it, but never even tried it. It really might be considered the game that re-invented board gaming and spawned the hobby as we know it today. Yes, with its continuing popularity, Settlers of Catan is old enough to be considered a classic game. But here we are, almost 20 years later, still praying that our next roll won’t be the dreaded “7” because we just got that 8th card and we’ve been saving up for this city for- ever. I’ve had it long enough for the box to be worn our and well lovedĭespite all the wood that has been traded for sheep and the wheat for brick over the years, it’s hard to believe that Settlers of Catan is old enough to vote.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |